God of War, Battle, Warriors. Chaotic Neutral.
Lord of Battles, Foehammer
Tempus is random in his favours, yet his chaotic nature favours all sides equally. Lord Tempus may be on an army's side on one day, and against them the next; such is the nature of war. Tempus is prayed to the most of all on the night before battles and regularly venerated by all warriors, regardless of their alignment. As a result, he is a strong, exuberant, and robust god - a warrior's God. Tempus sometimes appears at huge battles and important combats - and on rare occasions to individuals who are in a position to cause great strife by the decisions.
Although mighty and profoundly honourable in battle, Tempus answers to his own warrior’s code. His is quiet and solitary in relationships to other deities, pursuing no long-lasting alliances or brief flirtations. He is known to love food, drink, and the hunt, though he loves battle best. He always appears as a human giant in battered and bloodied plate armor with his face hidden by a massive war helm. He bears a great battle axe or a black sword notched and stained from much use in his gauntleted hands.
Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongue and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.
Priests of the war got are charged to keep warfare a thing of rules, respected reputation, and professional behavior, minimizing uncontrolled bloodshed and working to eradicate feuding that extends beyond a single dispute or set of foes. At the same time, training and readiness for battle must be promoted if civilized human holdings are to survive in Orius in the face of monster raids and orc hordes - and the power of Tempus to aid those he favors in battle must also be promoted. Warriors - especially mercenaries - who employ poison or taint wells, sow fields with salt, kill non-combatants, indulge in torture or wanton destruction of innocents, when they are not at war, or commit similar sins against fair battle are to be denied the favor of the god, their crimes are to be publicized far and wide, and they are to be made to atone for their deeds or perish.
Tempus is worshipped by those of every alignment and lineage who wage war for all clauses. The Tempurian clergy may be found on both sides of a conflict, as no one can ever truly know whom the war-god will favor. Priests of Tempus tend to be human, male, and have the temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and received the blessing of a spell, a manifestation, or direct aid of some sort. In some societies, such as that of the Northmen of the Wailing Expanse, Tempus is served by shamans. Temples of Tempus are usually what are more commonly known as walled military compounds than what most people picture as temples.