To help those needing some assistance in creating or advancing a character, we've put together some rather standard builds for each class to be used or built upon. These are not the only way, nor are they the best way to build these classes, but they are made with the thought of being competitive and keeping them straightforward.
Str: 18, Dex: 8, Con: 14, Int: 10, Wis: 12, Cha: 16
Deity, Armored, Glory, Zeal, Lay On Hands(if good or neutral god)/Touch Of Corruption(if evil god), Divine Vessel, Holy Flame(if good or neutral god)/Unholy Flame(if evil god)
Suggested Equipment: (found among starting items in Character Creation room)
Starter Main Weapon - Longsword/Battle Axe/Spear (same damage)
Starter Secondary - Shield
Starter Armor - Heavy Chain/Scale Mail/Breastplate/Half Plate (same armor)
Starter Gear - Healing Potion
Starter Ammo - Throwing Dagger
HP: 29, Carry Weight: 30
Damage and Armor
With weapon and shield worn
1d10 Damage, 3 Armor
With weapon used two-handed
1d10+1 Damage, 2 Armor
Your race ability will need to be added to these stats.
Wood Elf or High Elf fighters can swap their Str and Dex stats using swords or spears.
Gaining Light early on with Divine Vessel in a fight is important to get damage with Holy Flame.
Level 2 - Divine Favor
Level 3 - Fervor
Level 4 - Divine Protection
Level 5 - Conviction
Level 6 - Smite
Level 7 - Unwavering Belief
Level 8 - Multiclass Dabbler to take Like Hitting Oak from the Brawler class
Level 9 - Indomitable Personality
Level 10 - Faithful Steed
Spells from Divine Favor (cleric spells)
Magic Weapon (Always have this pre-cast on your weapon), Bless, Cure Light Wounds and all cleric rotes.