Prebuilt Characters

To help those needing some assistance in creating or advancing a character, we've put together some rather standard builds for each class to be used or built upon. These are not the only way, nor are they the best way to build these classes, but they are made with the thought of being competitive and keeping them straightforward.


Str: 18, Dex: 8, Con: 14, Int: 10, Wis: 12, Cha: 16


Starting Moves:

Deity, Armored, Glory, Zeal, Lay On Hands(if good or neutral god)/Touch Of Corruption(if evil god), Divine Vessel, Holy Flame(if good or neutral god)/Unholy Flame(if evil god)

Suggested Equipment: (found among starting items in Character Creation room)

Starter Main Weapon - Longsword/Battle Axe/Spear (same damage)

Starter Secondary - Shield

Starter Armor - Heavy Chain/Scale Mail/Breastplate/Half Plate (same armor)

Starter Gear - Healing Potion

Starter Ammo - Throwing Dagger


HP: 29, Carry Weight: 30


Damage and Armor

With weapon and shield worn

1d10 Damage, 3 Armor


With weapon used two-handed

1d10+1 Damage, 2 Armor



  • Your race ability will need to be added to these stats.

  • Wood Elf or High Elf fighters can swap their Str and Dex stats using swords or spears.

  • Gaining Light early on with Divine Vessel in a fight is important to get damage with Holy Flame.


Suggested Moves:

Level 2 - Divine Favor

Level 3 - Fervor

Level 4 - Divine Protection

Level 5 - Conviction

Level 6 - Smite

Level 7 - Unwavering Belief

Level 8 - Multiclass Dabbler to take Like Hitting Oak from the Brawler class

Level 9 - Indomitable Personality

Level 10 - Faithful Steed


Spells from Divine Favor (cleric spells)

Magic Weapon (Always have this pre-cast on your weapon), Bless, Cure Light Wounds and all cleric rotes.