• No taller than 7 feet

  • Standard human appearance covering all general ancestries (European would be the most common in Murbrook)

  • Alignments all over the board

 

Race Appearance

 

General Description

Humans are widespread and can be found in almost every region across the world. In the age of stone, they were known to be fierce in both disposition and in the use of rudimentary weaponry. As a consequence, this has led other races to view them with contempt.

 

Humans stand between 5'0" and 7'0" in height and are known to have a variety of skin tones, eye, and hair colours depending on ethnicity. Humans from the northern settlement of Holmsland often have mousey blond or ginger hair, with distinctive blue eyes. Due to interbreeding, however, variations have occurred. Humans from Murbrook, for example, are fair skinned, have blue, brown or green eyes, and have brown, black or blonde hair. 

The true origin of the Humans in Murbrook remains unknown, although the widely circulated rumors contend that they are likely to originally hail from Bladetooth and Holmsland. Despite the rumors, existing historical records provide no evidence to support such claims. The city has been in existence long enough that traces of Murbrook’s ancestors who first weighed anchor on these shores have been lost to the sands of time. 

 

Depending on their geographic origin, humans speak a variety of different languages and dialects. The common tongue, however, has become the most frequently used across the world, and enables humans, and other sentient creatures, to communicate effectively with one another.

Relations with other races

While the origin of humanity is unknown, they are certainly an ancient race that originated before written records existed. Humans are regarded as the most widespread, dominant, and largely xenophobic race to spread across the world. In spite of their strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this was in part because humanity, unlike most other races, did not emerge as a whole, but rather in several places at once, thereby resulting in its still evident diversity.

The reputation of humanity surely did not bode well for their relations with other races in the Emerald Reach. Due to their bloody history, their hatred for the races of Wurgoth still burns to this day, and while the races of the Ayrewood are not regarded with the same degree of enmity, they are viewed with suspicion and, by some, overt hostility. However, the humans of Murbrook have accepted several other races into their walls, and with those likeminded races they formed the Taeral Pact. Their defenses grew with the aid of the races which joined the Taeral pact and with coin loaned mainly by the nobles of Rudia. Such loans were quickly paid in full due to the increasingly vast and diverse trade routes forged by the Government of Murbrook. While the urgent need for coin has passed, the city still offers vast investment opportunities to wealthy nobles from different surrounding cities and countries. 

Magic and Religion

Humans of Orius have a deep distrust of arcane magic, perhaps largely because it is rare that any human has any innate magical power to begin with, and even when they do it is never strong enough to manipulate the arcane like other races. However, while humans with the gift of the arcane are rare and weak, even such piddling talent often made them the victims of witch hunts or exile. In recent years these hunts have become scarce, and in some regions nonexistent, as believed that modern humans have no natural ability with arcane magic. With such a limitation, humans leaned heavily towards the divine. Divine magic is considered sacred by humanity, and it is utilized to fulfill most of the needs of the people. Accordingly, along with the growth and practice of divine magic, religion and the teachings of the Gods factor heavily into human society.

At one point in time any wielders of magic would be hunted down by the citizens of Murbrook, but after the destruction inflicted upon them by the High Elves, the mindset that they needed to fight fire with fire led to a shift in attitude. This eliminated the outright persecution of those non-humans with natural arcane ability, which eventually allowed for the gnomes to enter into the Taeral Pact, and those Tieflings that were not put to death at birth. With the elimination of such absolute prejudice, occasionally humans with weak ability in arcane magic have begun to appear again, but they remain distrusted and banned in most cities, including Murbrook.

While humans lean heavily toward the divine, the actual religions they follow are as varied as humanity itself. In the Emerald Reach alone, there are worshippers and sects for the vast majority of Gods, some of which are too ancient or evil for even so much as their names to be known to the general populace. Murbrook has accepted that there will be worship of a vast array of Gods, and accordingly its church has become a home for myriad religions to hold service rather than a place of worship for any one specific god. That said, the people do lean more heavily toward Tyr, Amaunator, Chauntea, Lathander and Tempus simply because of the humans’ lives within Murbrook and the troubles of the region. There are also evil Gods whose worship is expressly forbidden by the laws of Murbrook.

Recent Changes

1682FA

After the discovery of Chancellor Luther Merrick’s whereabouts northeast of Gor Daral, with the use of the Eye of Mystra Luther performed the ultimate sacrifice for all of humankind within the lands of Orius. Luther Merrick struck an unbreakable deal with the Goddess Mystra, to strengthen humanity's talent for the arcane, allowing all humans the possibility of utilizing the arcane just as well as any other race, at the cost of his life. Immediately after this deal was struck, humans with the talent and knowledge were able to use the full range of Wizard spells, altering the future of their race, and all of Orius.

Human