Race Appearance

  • No taller than 4 feet

  • Skin usually shades of green but can range into yellows, oranges or reds

  • Black or gray hair

  • Eyes in shades of red or yellow

  • Most often Neutral Evil

  • Cannot be Good

General Description

Goblins were a race of small and numerous goblinoids common throughout Orius, often living in underground caverns near the surface known as lairs. The race was often, although not always, dominated by other goblinoids, most commonly hobgoblins, although it was not uncommon for them to serve other evil races, such as orcs or trolls.

Many considered goblins little more than a nuisance. They had flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads sloped back, and their eyes varied in color from red to yellow. Though usually green, their skin color ranged from yellow through any shade of orange to a deep red; usually, all members of the same tribe shared the same colored skin. Goblins usually stood between 3'4" and 4'0" and weighed about 40 to 55 pounds on average and bred extremely rapidly compared with many other races, accounting for their large population.


Goblins, like other goblinoids, share the generally Neutral Evil alignment and short temper. Leaders among the race often came to power through betrayal or aggression, rather than by more peaceful means, or as clerics of the goblin gods. As such, members of the race were more easily provoked than individuals of most other races and often took sadistic pleasure in exacting revenge once crossed. Goblins who turned away from evil often found it difficult to overcome this short fuse and had a sense of greed that made it difficult for them to act altruistically. Those that did, often made use of their ill-gained talents as rogues or fighters.

Relations with other races

Although goblins had a poor reputation overall, not all goblins were dim-witted or evil. Some goblins have risen to become heroes, gaining enough renown to be accepted into the civilized world of other, more commonly good, races.


Those goblins seeking this path may have found it difficult to overcome their temper and greed, as well as the cultural influence of their brethren, but those who did often found it could be more rewarding. Many goblins who left for a life among other races were females, driven away by the rigidly structured role of motherhood they were expected to play. Other expatriated goblins would try to recreate the circumstances of their culture, preying on the weaknesses of others in non-goblin communities.

Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight was meaningless in their society. They favored ambushes, overwhelming odds, dirty tricks, and any other edge they could devise. Goblins preferred to fight battles where the odds were in their favor and often fled or surrendered when outmatched.

Magic and Religion

Goblins have rather poor ability with most forms of magic, although they do have just enough proficiency in order to become bards or shamans, and they can be granted divine magic by the gods like anyone else. However, their religious practices are almost nonexistent, and they commonly look more toward ancestors and spirits rather than the gods. When they did worship a god, it was generally when they were underneath the boot of others who would force their beliefs upon the goblins. Maglubiyet was one of the few gods that some goblins will follow of their own accord.


​Maglubiyet provided goblins one of the few chances for one of their own kind to be the main focus and driving force of their worship. While his alignment, Lawful Evil, was slightly different than most goblins, it doesn't prevent them from using him as an example of goblin might, and following his ways to try and bring themselves that much closer to being strong like the Battle Lord. Shamans and clerics are the most respected members of their religion, as Maglubiyet has been known to occasionally speak directly through them when they enter into a trance, and thus they are considered the Mouthpiece of Maglubiyet.