Full Moon Werewolf
Werewolves would use these stats instead of their normal stats in their werewolf form during a full moon. They are based around a werewolf with all it's moves and a regeneration that does not turn off from silver.
Bite And Claw (2d6+6); Your HP; 6 Armor
Close, Messy, Knockdown (10+ Bite&Claw), Inflicts Lycanthropy - Defy Danger: Con
Regeneration - You heal 3 HP every round.
Weak to Silver - Silver weapons deal +1 damage and do not affect your regeneration.
Apex Predator - +1 Ongoing to STR or DEX rolls for your Bite&Claw attacks.
Beast - Bite&Claw is rolled as Hack&Slash (STR or DEX). You lose access to all other non-basic moves (including +Armor/+Damage moves), abilities, ongoing spells, and equipment you have.
When in combat you pick your target randomly unless attacked, instead then targeting the last person to attack you.
Fighting everything is your first thought, though you can use Flee when badly injured (less than 15HP) or when severely outnumbered (normal ratio rules).
While you attack presented targets, you are not forced to attack into a group of 3 or more, able to instead find better targets.
With the natural regeneration that all werewolves have, once out of a scene you will quickly heal to full to be able to fight in a different area. This includes debilities.
You start trying to kill your target the turn after they are down unless you have another target or are distracted by something else.
If your attack that downs a target is a 14+ and they fail or have already made their Last Breath, you kill the target with that attack.