Race Appearance

  • No taller than 5 feet

  • Similar variety to humans in skin, hair and eye color

  • Ability to grow fantastic beards (including females, though they were often shaved)

  • Most often Lawful Good



General Description

Dwarves, sometimes called the Stout Folk, were a natural humanoid race. Dwarves were a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.​

Dwarves were a short race, as their name implies, standing between 4'0" and 5'0", with gold dwarves a bit shorter. What dwarves lacked in height they made up for in bulk; they were, on average, about as heavy as humans. A dwarf could weigh anywhere from about 160–220 lbs. Dwarven males were a bit taller and heavier than their female counterparts. Like humans, dwarves had a wide variety of skin, eye, and hair colors, typically pale among shield dwarves and deeply tanned or brown amongst gold dwarves. Hazel eyes were common throughout the race, with blue eyes more common amongst shield dwarves and brown or green eyes found amongst the gold dwarves. While dwarves actually have the ability to have children with humans, elves, halflings and gnomes, they always come out as a dwarf indistinguishable from any other dwarf except pointy ears when the other half is an elf or gnome.


Male dwarves were often bald and grew thick facial hair, which was sometimes used to display social status. Unusually for humanoids, both sexes naturally grew ample facial hair, although most shield dwarf females shaved their beards off. This hair was often dark in hue, although among shield dwarves blond or red hair was just as common. Gold dwarves took care of facial hair to an extreme, carefully oiling and grooming it, with some adding perfume and ornamentations.


Dwarves were a long-lived race, though not so much as elves, and reached physical maturity somewhat later than humans. A dwarf was traditionally considered an adult once he or she reached age fifty. Dwarves aged much like humans but over a longer period of time, remaining vigorous well past 150 years. Most dwarves lived to see their bicentennial, and a few lived to be over 400.

Relations with other races

Dwarves did not forgive past wrongs easily and the entire race had declared war upon orcs and goblins within the region of Orius. Wherever orcs and goblins were found, you were also prone to find Dwarves intent on wiping them out. Upon hearing of transgressions perpetrated by the greenskins towards Murbrook, the dwarves were quick to announce their eagerness to aid and push back the green horde. Many dwarves viewed these races as a foul infestation of their mountain homes and felt it was their duty to purge them. Likewise, many dwarves viewed drow and particularly duergar with a similar hatred, and because of this, dwarves generally viewed related races, such as half-orcs, and half-drow with great distrust.


Dwarves got along well with gnomes, with whom they shared a love of fine crafting, and passably with humans, half-elves, and halflings. However, most dwarves commonly believed that true friendships could only be forged over long periods of time and a common saying was that "the difference between an acquaintance and a friend is about a hundred years", meaning that few members of the shorter-lived races ever forged strong bonds with dwarves. There were exceptions, however, and some of the strongest friendships were those between a dwarf and a human whose grandparents and parents were also on good terms with the dwarf.

Society and Culture

Dwarves highly valued the ties between family members and friends, weaving tightly knit clans and forming long standing alliances and enemies based on their generally Lawful Good stance. They particularly respected elders, from whom they expected sound leadership and the wisdom of experience, as well as ancestral heroes or clan founders. This idea carried on to relations with other races and dwarves were deferential even to the elders of non-dwarven races.

Magic and Religion

Likewise, dwarves, perhaps more so than most other races, turned to their Gods for guidance and protection, usually Moradin. Non-evil dwarves looked to the divine for comfort and inspiration, while the wicked looked to their divine overlords for methods through which to obtain power over others. Individual dwarves might be faithless, but the race, regardless of subrace, had a strong inclination for religion and almost every community maintained at least one temple or ancestral shrine.