To help those needing some assistance in creating or advancing a character, we've put together some rather standard builds for each class to be used or built upon. These are not the only way, nor are they the best way to build these classes, but they are made with the thought of being competitive and keeping them straightforward.
Str: 18, Dex: 12, Con: 16, Int: 10, Wis: 14, Cha: 8
Off The Handle, The Upper Hand, Musclebound, Rage, Full Plate And Packing Steel OR Unencumbered, Unharmed
Suggested Equipment: (found among starting items in Character Creation room)
Starter Main Weapon - Greatsword, Greataxe, Maul (same damage)
Starter Secondary - Dagger
Starter Armor - Heavy Chain/Scale Mail/Breastplate/Half Plate (if going heavy armor, none if unarmored)
Starter Gear - Healing Potion
Starter Ammo - Throwing Dagger
HP: 33, Carry Weight: 28
Damage and Armor
With Unencumbered, Unharmed using no armor
1d12+1 Damage, 3 Armor
With armor using Full Plate And Packing Steel
1d12+1 Damage, 2 Armor
Your race ability will need to be added to these stats.
Unarmored starts out 1 higher than armored, but is behind by 1 when the best armors come into play.
You want to stay in Off The Handle as much as possible for the +1 STR for higher success rolls on Hack&Slash.
Rage is good to use for removing your armor penalty from Off The Handle, or healing but once you get Smash at level 6 you may want to save it up and use all 3 at once for +3 to try and get Smash to activate.
Level 2 - Indestructible Rage
Level 3 - Bash
Level 4 - Scarred And Leather
Level 5 - Always Angry
Level 6 - Smash
Level 7 - Warforged
Level 8 - Appetite For Destruction for Like Hitting Oak from the Brawler class
Level 9 - Kill ‘Em All for Well Rooted from the Brawler class
Level 10 - The One Who Knocks